NEWS

  • 2019.12.09 NEWS
    [Dec 2019] Limited Revival Greater Summon begins!
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From the Worlds of FINAL FANTASY VIII, FINAL FANTASY XI, FINAL FANTASY XIV, FINAL FANTASY VII (Rivals), FINAL FANTASY X and even the
Summer Dream Season 2 limited cards have once again appeared to assist in battle.

Due to requests from the Warriors of Light, these limited cards have returned to Palamecia.

Limited Revival Greater Summon begins!

The Limited Revival Greater Summon will rotate, featuring limited cards from each series during each period!
Boosted cards will have an increased summon rate!
Additionally, you will receive these cards at ★4 with max card level, max ability level, all extra skills unlocked, and all seeds unlocked when summoning them for the first time!

Let's check out the details!

Limited Revival Greater Summon

Period

Tuesday, December 10, 7:00 pm to
Monday, December 16, 6:59 pm PST (UTC-8)

Summary

・Summoning from each of the corresponding banner will draw 6 ability cards. Within the 6 ability cards, there is a chance at obtaining the job card.
FFVIII, FFXI, FFXIV, FFVII (Rivals), FFX, and Summer Dream Season 2 limited cards mentioned in the banner will be summoned but please be advised that each banner will have its own boosted limited cards periods and increase on summon rates.
・If a limited card is summoned from a different banner than mentioned, it will be summoned as normal with no boosts and no Extra Skills unlocked.

・From the second time onward, if the same card is drawn, they will be summoned with no boosts and no Extra Skills unlocked. However, the fast learner card will be summoned at MAX ability level.

・An Ultimate Hero or Supreme card may also be summoned.

[Caution]
・Specific jobs do not have a higher summoning rate.
・Ultimate Heroes and Supreme cards do not have a higher summoning rate.
There is a chance of summoning the same ability card on the next draw.


Limited Card Lineup

12/10 7:00 pm - 12/13 6:59 pm PST (UTC-8)
■FFVIII Limited Cards
Alexander: FFVIII
Ability:
Guardian Force: Light
Warrior ability - Area light attack (multistrike overkill). Draws 3 light element orbs. Adds lightforce and dark resistance.
Odin: FFVIII
Ability:
Guardian Force: Dark
Warrior ability - Area dark attack (multistrike overkill). Draws 3 dark element orbs. Adds darkforce and light resistance.
Leviathan: FFVIII
Ability:
Guardian Force: Water
Ranger ability - Area water attack (multistrike overkill). Draws 3 water element orbs. Adds waterforce and fire resistance.
Cerberus: FFVIII
Ability:
Counter Rockets
Support ability - Draws 9 element orbs. Adds Quicken and increases the Ultimate gauge.
Bahamut: FFVIII
Ability:
Guardian Force: Fire
Mage ability - Area fire attack (multistrike overkill). Draws 3 fire element orbs. Adds flameforce and water resistance.
Pandemona: FFVIII
Ability:
Guardian Force: Wind
Mage ability - Area wind attack (multistrike overkill). Draws 3 wind element orbs. Adds windforce and earth resistance.
Moomba: FFVIII
Ability:
Guardian Force: Earth
Monk ability - Area earth attack (multistrike overkill). Draws 3 earth element orbs. Adds earthforce and wind resistance.
Phoenix: FFVIII
Ability:
Flames of Rebirth
Support ability - Restores all health. Adds Full Esuna and Full Dispel to self, increases all elemental resistances, generates 16 element orbs, and adds Prismatic Shift. Multiplayer: Healers cannot use this ability on all allies.


■FFXI Limited Cards
Lion: FFXI
Ability:
Alter Ego: Lion
Ranger ability - Area earth attack. Draws 3 earth element orbs. Adds Earthforce, Earthshift+, and wind resistance.
Prishe: FFXI
Ability:
Alter Ego: Prishe
Monk ability - Area light attack. Draws 3 light element orbs. Adds Lightforce, Lightshift+, and dark resistance.
Aphmau: FFXI
Ability:
Alter Ego: Aphmau
Monk ability - Area water attack. Draws 3 water element orbs. Adds Waterforce, Watershift+, and fire resistance.
Kam'lanaut: FFXI
Ability:
Great Wheel
Warrior ability - Area light attack (multistrike overkill). Adds Painful Break and lowers defense against Break.
Lilisette: FFXI
Ability:
Alter Ego: Lilisette
Ranger ability - Area wind attack. Draws 3 wind element orbs. Adds Windforce, Windshift+, and earth resistance.
Arciela: FFXI
Ability:
Alter Ego: Arciela
Mage ability - Area dark attack. Draws 3 dark element orbs. Adds Darkforce, Darkshift+, and light resistance.
Iroha: FFXI
Ability:
Alter Ego: Iroha
Warrior ability - Area fire attack. Draws 3 fire element orbs. Adds Fireforce, Fireshift+, and water resistance.
Ovjang & Mnejing: FFXI
Ability:
Activate
Monk ability - Single-target fire attack. Adds Taunt, Dispel (removes one type of enhancement), Barrier (increases Defense) and Wall (nullifies damage).


■FFXIV Limited Cards
Bahamut: FFXIV
Ability:
Primal's Boon: Fire
Mage ability - Fire area attack. Draw 16 fire orbs. Adds Flameforce and water resistance.
Odin: FFXIV
Ability:
Primal's Boon: Dark
Warrior ability - Dark area attack. Draw 16 dark orbs. Adds Darkforce and light resistance.
Garuda: FFXIV
Ability:
The Eye of the Storm
Adds Haste (increases actions per turn), Quicken (adds actions to current turn), and Cleaving Attack (normal attacks hit all enemies).
Titan: FFXIV
Ability:
Primal's Boon: Earth
Ranger ability - Earth area attack. Draw 16 earth orbs. Adds Earthforce and wind resistance.
Alexander: FFXIV
Ability:
Primal's Boon: Light
Monk ability - Light area attack. Draw 16 light orbs. Adds Lightforce and dark resistance.
Bismarck: FFXIV
Ability:
Turbulence
Area attack. Adds Stun (prevents action), Slow (reduces actions per turn), and Debarrier (lowers Defense).


12/13 7:00 pm - 12/16 6:59 pm PST (UTC-8)
■FFVII (Rivals) Limited Cards
Reno: FFVII
Ability:
Turks on the Prowl
Ranger ability - Area light attack (Multistrike overkill). Lowers defense against Break II and adds Painful Break.
Rude: FFVII
Ability:
Ziedrich Feuer
Monk ability - Area fire attack (multistrike overkill). Lowers defense against Break II and adds Painful Break.
Rufus: FFVII
Ability:
Red Ocean
Mage ability - Area water attack (multistrike overkill). Lowers defense against Break II and adds Painful Break.
Yazoo: FFVIIAC
Ability:
Velvet Nightmare
Ranger ability - Area wind attack (multistrike overkill). Lowers defense against Break II and adds Exploit Weakness.
Loz: FFVIIAC
Ability:
Black Knuckles
Monk ability - Area dark attack (multistrike overkill). Lowers defense against Break II and adds Exploit Weakness.
Kadaj: FFVIIAC
Ability:
Jenova Devourer
Warrior ability - Area earth attack (multistrike overkill). Lowers defense against Break II and adds Exploit Weakness.


■FFX Limited Cards
Dona & Barthello: FFX
Ability:
Tricks of the Trade
Warrior ability - Single-target fire attack (multistrike overkill).
O'aka: FFX
Ability:
That's me, O'aka XXIII!
Ranger ability - Area dark attack (damage focus).
Yunalesca: FFX
Ability:
Fetters of Yevon
Mage ability - Area wind attack. Adds Stun, Debrave, and Curse.
Brother: FFX
Ability:
Get them!
Monk ability - Single-target water attack (damage focus, multistrike overkill).
Maechen: FFX
Ability:
Perhaps you would...?
Adds Full Dispel (Removes all boons) and Sleep (cannot act until damaged).

■Summer Dream Season 2 Limited Cards
Seaside Vacance
Ability:
Nightlife
Mage ability - Area dark attack (multistrike overkill). Adds Darkforce and Improved Criticals.
Twilight Tryst
Ability:
Flashy Fireworks
Monk ability - Area light attack (multistrike overkill). Adds Lightforce and Improved Criticals.
A Faerie's Respite
Ability:
Fishing Frenzy
Support ability - Increases resistance to all elements. Adds Weakness Weapon to self and Weaken to all enemies.
Unforgettable Vacation
Ability:
Marine Fleuret
Warrior ability - Area water attack (multistrike overkill). Adds Waterforce and Improved Criticals.
Summer Sunset
Ability:
Dusky Horizon
Ranger ability - Area earth attack (multistrike overkill). Adds Earthforce and Improved Criticals.
R & R
Ability:
La Siesta
Support ability - Adds Sleep, Wall, and Berserk to target. (Sleeping foe is harder to wake and easier to kill once woken up.)